reverse map tarkov
Hi guys, I’m a level 39 40 player, almost over 900 raids, most of which have been Key-Runs on Reserve, so I do have a well-funded opinion on most oft the rooms (I do not own RB-OB and RB-ORB3, although I am assuming ORB3 is similar to ORB1 and 2) and I thought I’d share my knowledge. RESERVE. All the fights are over and Mr winner is trying to loot everything. A tunnel with a road that is large enough to support truck traffic gives the scale of this place (it is massive). There is much to see and even more to scavenge here, as the military likes to keep its secrets and supplies inside of their bases (and they didn't have time to sweep it all when they evacuated); here are some of the most interesting locations (possible loot included). On the higher roof - SVDS Weapon spawn on the green table; Weapon Mod and ammunition spawns on crates. This map has a simple, rectangular layout, with PMCs spawning on both the east and west sides. In the locked room on the second floor (southern part of the building, RB-ORB3 Key [RB-ORB3] needed for entry; it spawns on. This chart will help you know which keys are good for each different map. In the second locked room in the basement (behind the grate door; RB-TB Key [RB-TB] needed for entry; it can be found on top of the White Rook building, next to the sleeping bag, by the sandbags) - Loose Weapon spawns on the weapon rack opposite of the door; more possible weapon spawns on the second weapon rack right of the door; loose weapon mods and attachments on two tables by the weapon racks. Location - Northern part of the Reserve map, north of the White Pawn building. Although there are spawn points in the bunkers, they are still worth checking out, as there is a chance that someone has overlooked something of value (6-STEN-140-M military battery, for example). Under the Podium west of the Helicopter - a Scav body with possible rare loot (Bitcoins, Roler Submariner Gold Wrist Watch, and more) and a Duffle Bag; a Weapon Crate on top of the podium (but looting it is suicidal). *You must leave Reserves with the Train or Hermetic door extract. Station's previous purpose means that, most likely, there still are valuable commodities hidden around its area. Escape From Tarkov Interactive Map. This is where most of the base's personnel were accommodated. These are maps of all the current areas of Tarkov if anybody plays and wants to favorite them as needed.. And the cult that operates in the city of Tarkov is famous for using weapons as sacrifices which means that there are bound to be guns there. Run through the maps from left to right in order: Shortline-Reserves-Factory(Optional)-Customs-Woods(Optional)-Interchange-Lab On the first (ground) floor - A Weapon Crate on the bricks stack; a Jacket on a coat hanger; a Toolbox on a workshop table; some loose loot. On the White Rook building's lower roof - a Weapon Box; an SVDS Weapon Spawn on green crates. It can be used as a handy landmark (its nose points towards the School / South Pawn and its tail points towards the North Pawn / White Pawn). However, their equipment is among the best available, so defeating them will make you rich. There are multiple different vehicles parked inside. On the second floor (first, if you are British) - In the Server Room: Military Gyrotachometer (MGT) and Military Cable spawn on server racks; technological loot by large server racks; a Tetriz portable game spawn in the back room (by the server racks on the left). In the locked area on the fourth floor (the third floor if you are British); RB-ORB1 Key [RB-ORB1] required for entry - Loose Weapon Spawns (AK series of rifles on the Weapon Racks), multiple loose ammunition spawns, some loose weapon mod spawns. TOWN. Swap value and key from hasmap. Facilities of this type are usually placed in remote or inconspicuous areas, are well-connected via Russia's vast rail network, have hermetically-sealable storage depots (sometimes created in abandoned mines or cave systems), are heavily defended from enemy air and ground attacks (a company of Spetsnaz was likely stationed in Tarkov's Reserve), and hold enough supplies to let a small city survive a nuclear winter. The Station / K-Station is marked as number "10" on our Map. The Hermetic Bunker is marked as number "11" on our Map. On the lower roof - even more Weapon Mods/Attachments on green wooden crates. Unlike other maps so far, Reserve map exfils for PMC are quit tricky. To fully loot this area, you will need the following key: Location - In the middle of the military base, north of the main Train Station building, south of the White Queen / Dome. The developers built Tarkov as a session-based game where players risk losing whatever gear they bring with them onto the map. The Escape from Tarkov Benchmarks were done at 4K (3840 x 2160) resolution, using the following PC system specs: Graphics Card : Nvidia RTX 2070 Super ($799.66) CPU : AMD Ryzen 3700x ($335.22) RAM: Corsair CMW32GX4M2C3200C16 Vengeance RGB PRO 32GB ($129.99) Motherboard : Gigabyte X570 Aorus Pro Wifi ($269.00) Storage Drive : Western Digital 8TB Ultrastar DC HC320 ⦠WOODS. White Knight is marked as number "6" on our Map. Factory Woods Customs Interchange Reserve[WIP] Shoreline The Lab? In most exfils you have to either drop something (e.g bag or armor) or you have to wait until map decides to open exfil (e.g armored train). Share Tweet. White Rook is marked as number "11" on our Map. Be aware that you will be very exposed while traversing this open area; try to cross the open ground as fast as possible and dive into one of the bunkers or behind some other cover. Map Clean 3D for category Reserve for Escape From Tarkov maps. Moreover, the building's roof is accessible (the roof is quite exposed as it can be seen rather easily from the Dome). In the locked area on the second floor (first if you are British), at the end of the left-side corridor, on the left (RB-MP21 Key needed for entry) - possible 6-STEN-140-M Military Battery; multiple ammunition spawns; a Weapon Crate; loose Weapon Mod spawns on the table by the window; a Toolbox opposite of the door; two File Cabinets. Morse Code Translator with HashMaps in Java. In the south-eastern enclosed storage area (RB-PS81 Key needed for entry) - two Medical Supply Crates; one Technical Supply Crate; one Ration Supply Crate. How to get an inverse mapping of TreeSet-5. In the north-western enclosed storage area (RB-PSP1 Key needed for entry) - a Toolbox; four Ration Supply Crates; a Medical Supply Crate; a Technical Supply Crate; loose provisions; loose Expeditionary Fuel Tank spawns. The map below links to locations you can deploy to during raids. Behind the AA tracked vehicle in the middle of the area - possible 6-STEN-140-M military battery spawn. Very welcoming "Welcome to Hell" writing above the main entrance pretty much sums up this place; expect all hell to break loose after you enter as there are bound to be other PMCs around. With each passing day the situation in the Norvinsk region grows more and more complicated. Underground laboratory complex TerraGroup Labs is a secret object right under the center of Tarkov. In most exfils you have to either drop something (e.g bag or armor) or you have to wait until map decides to ⦠There are 4 locked-off areas with good loot possibilities here, which means that it is always worth checking this place out if you have the needed keys. Here you will find maps and tools for the game. Unlike other maps so far, Reserve map exfils for PMC are quit tricky. SHORELINE. Reserve's western workshop building, more widely known as the "Black Knight". On the third floor (second if you are British) - In the room connected with the roof: a Weapon Box on the couch and multiple loose loot spawn points in other rooms. Escape from Tarkov Reserve map, key guide and loot guide. 1 Description 2 Quests 3 Notes 4 Trivia If you want to be an icon of style, then these glasses are for you. If you want to fully loot this building, you will need the following keys: Location - Western part of the Reserve, south of the North Pawn / White Pawn building, and east of the White Bishop Building. Black Knight is marked as number "7" on our Map. The health resort also has a basement in-ground pool, a gym, tennis courts, and a theatre. INTERCHANGE. Initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. In the Server Room on the first/ground floor (far right side of the building; looking from the main entrance) - Virtex Programmable Procesor and Phased Array Element spawns on small server racks; Military Circuit Boards, Military Cables, and more military/technological items on large server racks. Customs is a location in Escape from Tarkov. On the building's first floor there are maintenance workshops with an IFV (Infantry Fighting Vehicle) parked inside (it's most likely a Russian/Soviet БМП-2; BMP-2 for those interested). Reshala comes with four bodyguards who will attack you first. All systems are integrated so you will be able to track your tools from the map locations directly. 1 is needed for the quest Gratitude Reduces the size and number of raindrops on the players' screen Easter eggs and References: RayBench is a parody of the sunglasses brand Ray … FACTORY. The fiction of the game pits groups of armed forces contractual employees reverse to each extraordinary in a distant Russian metropolis. In the locked area on the 2nd floor, by the western staircase (RB-AK Key needed for entry. All systems are integrated so you will be able to track your tools from the map locations directly. To fully loot this area, you will need the following keys: Location - Dead center of the Military Base, east of the Pawn area, west of the Knight area, and south of the Dome / Queen area. On the third floor (second if you are British) - a File Cabinet by the staircase; Provisions in the room opposite of the File Cabinet; a Duffle Bag in the second room on the right; Weapon mods, a Toolbox, and Weapon Crate in the third room on the right. TERMINAL. One of two anti-aircraft emplacements of Tarrov's military base. Also on the corridor next to the room's door: loose loot spawns on the shelf. So i pushed around the map, looking for the fights. After the raid you are allowed to conduct only the following stated (even for dead players): If you'd like to play with the NSV "Utes" 12.7x108 machine gun or the AGS 30x29 mm automatic grenade launcher, look no further. Also, the building has been fortified with sandbags, so it is possible to mount a defense here. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Till then you can check our Streets of Tarkov Map Preview! I believe it actually is just south of the little building where the pavement is. A large map that runs along a shoreline. There just are no simple exfils. This is one of the more interesting areas on the Reserve and for some good reasons; there is a large underground bunker complex underneath the White Queen's smaller building (that is connected by an underground tunnel with the Pawn area; there are very many worthwhile loot spawns in the tunnels), and the area features an AGS 30x29 mm automatic grenade launcher fortified emplacement that can be used to shell a large portion of the base. Map Size. With each passing day Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. Because of this, the competition during Raids is always fierce, squad vs squad firefights are very common, and getting shot is almost a given. The Train Repair and Maintenance Depot. Escape From Tarkov. Main Extraction Points. Customs is the map where many beginners start their journey in Tarkov, and it’s easy to see why. Escape From Tarkov Reserve Map Guide 2020. A large hangar/maintenance area by the Knight workshops. Goal: Run through every map as many times as possible with a single kit without replenishing from your stash and only extracting when you have obtained a specified amount of points. If you meet them, try to break the line of sight immediately and, if you want to engage, close distance as fast as possible, because they are generally more dangerous at longer distances. Escape of Tarkov is a tough game with a steep learning curve. In the Tunnel that connects Dome with North Pawn - loose Expeditionary fuel tank and Corrugated hose spawn on a stillage with cement bags; a Duffle Bag by the big staircase; Weapon Mod spawns under the big staircase in an alcove on stillages; possible Military COFDM wireless signal Transmitted spawn on a table under the big staircase; Phased Array Emelent spawns on shelves by the left side walkway in the big columnar room/hangar; Folder with intelligence spawn, Safe, and File Cabinets in the server room behind the columnar room/hangar; in the second columnar room (close to the North Pan exit): Water Filters, Expeditionary fuel tank spawn, and Metal fuel tank spawns (look between red scaffoldings on the ground). Location - In the middle of the military base, north of the main Train Station building, south of the White Queen / Dome (the "long" building in the north-eastern part of the area). Here you will find maps and tools for the game. A moderately sized section of woods with some open fields, small hills, a logging camp, and a couple of bunkers. In the locked area (RB-ST Key needed for access) - Military Gyrotachometer (MGT) spawns on crates on the left and in the back of the truck; 6-STEN-140-M Military Battery spawn on crates on the right; Weapon Mods spawn in an open crate by the green crate stack; loose Weapon Spawn on crates in the far-left part of the room; more weapon mods in an open crate by the Weapon spawn; loose OFZ 30x160mm Shell spawns; two Grenade Boxes.
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